
We're tasked with making interfaces for more users in more contexts using more browsers on more devices with more screen sizes and more capabilities than ever before. That's a daunting task indeed. Thankfully, design systems are here to help.
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We're tasked with making interfaces for more users in more contexts using more browsers on more devices with more screen sizes and more capabilities than ever before. That's a daunting task indeed. Thankfully, design systems are here to help.
They focus so much on high level principles like color theory and typography which, while important, never helped me make instant improvements like the actionable, specific tactics I was picking up from Steve.
Hooked gives you the blueprint for the next generation of products. Read Hooked or the company that replaces you will. – Matt Mullenweg, Founder, WordPress
Design serves as the communication between object and user, and discusses how to optimize that conduit of communication in order to make the experience of using the object pleasurable.
It’s short. Even though it covers a lot of ground, you can read it cover-to-cover in a few hours. It’s profusely illustrated. There’s a useful insight on almost every page. It’s a great place to start.
System 1 is fast, instinctive and emotional; System 2 is slower, more deliberative, and more logical.
Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient.
Like a muscle, your creative abilities will grow and strengthen with practice.